Wednesday, January 27, 2010

Jonathan Knight the fanboy hyper states, "Knight said the team did their best to stick to the source, but weren't afraid to diverge from Aligheri's w"

Jonathan Knight the fanboy hyper states, "Knight said the team did their best to stick to the source, but weren't afraid to diverge from Aligheri's work."

Hahahah ahaha!! They put Beatrice in Hell and tehy made fun of Dante's religion!!!! Hahahahahahhahahahha ahahahah!!!

And sounds like the gameplay sucks too!!!

"it's a compliment to be mentioned in the same sentence as that storied franchise"

Please... when you make a game that feels and plays damn close (even the way the camera moves!) to what God of War does... its only natural to be compared to it... When I played the demo, all I could think was "wow, this feels like GOW..." Unsurprisingly my friends made the same comment.

Now I am not saying that GOW was not influenced by other action games, but I am saying that of all the action games out there none feel like GOW besides this one. GOW did not feel like a knock off of anothers and took its own original steps. Anyhow... I am sure this will be tested by all that reads this... but that is my 2cents...
I completely agreed after playing the demo the only difference is the story line and the moral decsion making parts of the game i also found the fact that i could not control the camer really annonying coz at certain pints in the game u cant really see and you really want to move the camera

http://360.kombo.com/article.php?artid=18334


No comments:

Post a Comment