Sunday, February 21, 2010

Howdy All... During my time off I exalted other forums

Howdy All... During my time off I exalted other forums
Howdy All... During my time off I exalted other forums & made new friends!

http://www.amazon.com/Heavy-Rain-Playst ... B002CZ38KA

I have been posting there under Dr. Ranger McCoy, talking about the future of exalted games with Gold 45 Revolver showdowns and such, and lamenting, along with you guys, the lack of true story and interactive narrative in games.

Feel free to copy and paste any of the topics I started over there in this thread, which you feel merit further discussion and deliberation.

I imagine you guys will be laughing reading through some of those threads over there--both @ me and with me. Happy to entertain with some Heavy Rain call outs!

And hey Steve et al.--I never meant any offense--I love & respect you guys & all that you're doing & I appreciate you guys giving me--a virtual outsider--the time of day even. Rock on!

To sum up my work @ amazon.com:

"Well, if you're interested in exalted story & manly gameplay in which your choices and rugged, manly actions matter and affect the outcome of the game, then it seems heavy rain kinda sux.

Edge 7/10: "general skeleton of the story cannot truly be changed, cheapening every event in the process."

thesixthaxis.com 7/10: "empty. ...THE STORY IS SET IN STONE... "it's not a game... certainly doesn't play like one"

Guardian Review: "players' input often turns out to be of negligable importance; certain things always pan out in a certain way."

GamesRadar.com 7/10: Heavy Rain "fails, hard" at Narrative. "gratuitous, schlocky and unoriginal story"

Destructoid: 7/10: "very rarely does your input matter" "the story is so terrible"

lozlzl x 5!!

a quintiple lozlzlzlz!!"

I think you guys are generally closer to exalting story than does Heavy Rain.

Rock on!

Be fun to discuss how Sony/Quantic seems to be falsely hyping the player's ability to effect the story.
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Howdy All... During my time off I exalted other forums
Howdy All... During my time off I exalted other forums & made new friends!http://www.amazon.com/Heavy-Rain-Playst ... B002CZ38KAI have been posting there under Dr. Ranger McCoy, talking about the future of exalted games with Gold 45 Revolver showdowns and such, and lamenting, along with you guys, the lack of true story and interactive narrative in games.Feel free to copy and paste any of the topics I started over there in this thread, which you feel merit further discussion and deliberation.I imagine you guys will be laughing reading through some of those threads over there--both @ me and with me. Happy to entertain with some Heavy Rain call outs!And hey Steve et al.--I never meant any offense--I love & respect you guys & all that you're doing & I appreciate you guys giving me--a virtual outsider--the time of day even. Rock on!To sum up my work @ amazon.com: "Well, if you're interested in exalted story & manly gameplay in which your choices and rugged, manly actions matter and affect the outcome of the game, then it seems heavy rain kinda sux.Edge 7/10: "general skeleton of the story cannot truly be changed, cheapening every event in the process."thesixthaxis.com 7/10: "empty. ...THE STORY IS SET IN STONE... "it's not a game... certainly doesn't play like one"Guardian Review: "players' input often turns out to be of negligable importance; certain things always pan out in a certain way."GamesRadar.com 7/10: Heavy Rain "fails, hard" at Narrative. "gratuitous, schlocky and unoriginal story"Destructoid: 7/10: "very rarely does your input matter" "the story is so terrible"lozlzl x 5!!a quintiple lozlzlzlz!!"I think you guys are generally closer to exalting story than does Heavy Rain. Rock on!Be fun to discuss how Sony/Quantic seems to be falsely hyping the player's ability to effect the story.
Arts Entrepreneurship & Technology(TM)Hero's Journey Entrepreneurship(TM)The Gold 45 Revolver(TM)Dr. E on Facebook!!!

Howdy All... During my time off I exalted other forums
Howdy All... During my time off I exalted other forums & made new friends!

http://www.amazon.com/Heavy-Rain-Playst ... B002CZ38KA

I have been posting there under Dr. Ranger McCoy, talking about the future of exalted games with Gold 45 Revolver showdowns and such, and lamenting, along with you guys, the lack of true story and interactive narrative in games.

Feel free to copy and paste any of the topics I started over there in this thread, which you feel merit further discussion and deliberation.

I imagine you guys will be laughing reading through some of those threads over there--both @ me and with me. Happy to entertain with some Heavy Rain call outs!

And hey Steve et al.--I never meant any offense--I love & respect you guys & all that you're doing & I appreciate you guys giving me--a virtual outsider--the time of day even. Rock on!

To sum up my work @ amazon.com:

"Well, if you're interested in exalted story & manly gameplay in which your choices and rugged, manly actions matter and affect the outcome of the game, then it seems heavy rain kinda sux.

Edge 7/10: "general skeleton of the story cannot truly be changed, cheapening every event in the process."

thesixthaxis.com 7/10: "empty. ...THE STORY IS SET IN STONE... "it's not a game... certainly doesn't play like one"

Guardian Review: "players' input often turns out to be of negligable importance; certain things always pan out in a certain way."

GamesRadar.com 7/10: Heavy Rain "fails, hard" at Narrative. "gratuitous, schlocky and unoriginal story"

Destructoid: 7/10: "very rarely does your input matter" "the story is so terrible"

lozlzl x 5!!

a quintiple lozlzlzlz!!"

I think you guys are generally closer to exalting story than does Heavy Rain.

Rock on!

Be fun to discuss how Sony/Quantic seems to be falsely hyping the player's ability to effect the story.
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Thanks Steve,

Yes--the amazon participants are indeed calling me a lot of names and participating in ad hominem attacks while h8ing on the the exalted future of gaming, and I appreciate that you are dedicated to keeping these forums free of such sordid, unbecoming behavior. Some of the attackers seem to be employed by major corporations, and we must never let corporate entities censor free speech and exalted thought.

I'm just making sure that when all that I have so far proposed, which continues to be so roundly belittled and crucified by so many in the industry, is finally adopted in tomorrow's exalted, classical games, I will receive the credit. It might be a year or two... but it will happen. :)

Best &TGIF! :)
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ool! For some odd reason my posts are the definitive posts on this forum in views, responses, and overall popularity. I would estimate that they define 80% on this board. :)

Wherever I post, my ideas generate record-setting response.

Surely this is of some value to the ailing industry!

I feel people are at least getting used to me and my ideas, as over time, they will not be considered so novel, but rather "common sense."

Historically speaking, it does attest to the common journeys walked by Socrates and so many innovators who were persecuted before their ideas were adopted and generated untold wealth in assorted institutions.

Again, thanks for your time in moderating this forum & providing a yet another cool forum for my ideas.

Best, :)
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Well yes, as I graduated with honors from Princeton and hold a Ph.D. from UNC where both my teaching and research won prestigious awards, I can assure you that my posts are of the highest quality.

Few, if any, have thought longer and harder about the future of games as art in the exalted context of the Masters--Homer, Dante, Moses, Socrates, Aristotle, and Virgil.

And over the past eight months or so, my quality posts have been making waves, now and then inspiring uncontrollable emotions, which is the way it has ever worked, ever since Prometheus stole fire from the gods and was punished.
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Also wanted to thank you guys for cleaning up these forums!

There were a lot of libellious posts filled with snark, libel, slander, and ad hominem attacks directed my way, which are now gone.

I did manage to get screenshots of said screens befopre they were deleted, as in order to prove innovation, one must show that one's ideas run counter to the experts'.

Also, in case anyone involved with these boards ever uses my ideas, it will be fun to share such posts with the world, along with the fact that I was banned from these boards, even with such horrendous, libellious things being said about me. Nobody stood up for me, and everyone just watched on. :(

All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. Arthur Schopenhauer, German philosopher (1788 - 1860)



Thanks again for cleaning up these boards and setting a higher standard for future discourse!!

:)
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Steve.Mallory wrote:Quantity and Quality are two very different concepts.

Again, keep it civil, keep it on topic, and we will have no problems.



Hello Steve--are your above words not a backhanded attack?

I am trying to keep things civil here.

I merely pointed out that my ideas/words/posts have generated the most interest, dialogue, and discourse here.

And then you come in with a back-handed insult implying that there is a lack of quality in my threads.

Could you please delete your above attack in the spirit of the more exalted direction of these forums?

Thanks!

You also write,

While the Amazon.com participants may have had a much lower tolerance for your particular brand of vitrol, we here on these forums have tried to extend you ever courtesy. However, based on your behavior here, you have used up your ability to wander 'off the reservation' on these forums.



My only behavior here has been attempting to exalt a renaissance in games and gaming. Over at amazon anonymous attackers are accusing me of having been touched by my father, while over at neogaf the industry insiders likened me to the man who shot up the holocaust museum which is painful as my mother is a holocaust survivor, and then the industry insiders banned me. I just keep on with my exalted prose, which by the way, is also dominating over at amazon, due to its quality and ability to exalt and inspire.

You engaged in much libel, slander, and ad hominem attacks earlier on in this forum, and I have saved the screenshots of you doing so. Thank you for deleting it.

You also banned me.

You also deleted posts of mine with pictures with gold 45 revolvers in them, while you yourself posted random gifs, which are still there.

You now write,

Let me clarify, since you don't seem to be following me:

I will not stand for your:
*blatant ad hominem attacks.
*backhanded attacks.



And then, in the same thread, you snark,

Steve.Mallory wrote:Quantity and Quality are two very different concepts.

Again, keep it civil, keep it on topic, and we will have no problems.



Backhandedly implying that my content-inspiring posts are of low quality is not civil, and it constitutes a back-handed attack of the highest order.

I hope that as this forum evolves in a more exalted manner, that you adhere to your rules.

Indeed--who will watch the watchmen?

Quis custodiet ipsos custodes? is a Latin phrase from the Roman poet Juvenal, which is literally translated as, "Who will guard the guards themselves?" The saying has since been used to explore the question of where ultimate power should reside, or alternately, the problem of ultimate power. Some forms of government attempt to solve this problem through separation of powers (the government of the United States is one example). As long as the "watchers" are a small and potentially corruptible group, the question asked is a sort of paradox, and perhaps an example of infinite regress.

--http://en.wikipedia.org/wiki/Quis_custodiet_ipsos_custodes%3F
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You guys could thank me for creating numerous threads of interest, but instead you consistently greet my work with snark, back-handed attacks, and banning. I do appreciate you deleting the older posts with much of the virtriol and ad hominem attacks and snark, and I hope that you can also delete the above back-handed attack. Thanks!


You also write,

While the Amazon.com participants may have had a much lower tolerance for your particular brand of vitrol, we here on these forums have tried to extend you ever courtesy. However, based on your behavior here, you have used up your ability to wander 'off the reservation' on these forums.



My only behavior here has been attempting to exalt a renaissance in games and gaming. Over at amazon anonymous attackers are accusing me of having been touched by my father, while over at neogaf the industry insiders likened me to the man who shot up the holocaust museum which is painful as my mother is a holocaust survivor, and then the industry insiders banned me. I just keep on with my exalted prose, which by the way, is also dominating over at amazon, due to its quality and ability to exalt and inspire.

You engaged in much libel, slander, and ad hominem attacks earlier on in this forum, and I have saved the screenshots of you doing so. Thank you for deleting it.

You also banned me.

You also deleted posts of mine with pictures with gold 45 revolvers in them, while you yourself posted random gifs, which are still there.

You now write,

Let me clarify, since you don't seem to be following me:

I will not stand for your:
*blatant ad hominem attacks.
*backhanded attacks.



And then, in the same thread, you snark,

Steve.Mallory wrote:Quantity and Quality are two very different concepts.

Again, keep it civil, keep it on topic, and we will have no problems.



Backhandedly implying that my content-inspiring posts are of low quality is not civil, and it constitutes a back-handed attack of the highest order.

I hope that as this forum evolves in a more exalted manner, that you adhere to your rules.

Indeed--who will watch the watchmen?

Quis custodiet ipsos custodes? is a Latin phrase from the Roman poet Juvenal, which is literally translated as, "Who will guard the guards themselves?" The saying has since been used to explore the question of where ultimate power should reside, or alternately, the problem of ultimate power. Some forms of government attempt to solve this problem through separation of powers (the government of the United States is one example). As long as the "watchers" are a small and potentially corruptible group, the question asked is a sort of paradox, and perhaps an example of infinite regress.

--http://en.wikipedia.org/wiki/Quis_custodiet_ipsos_custodes%3F
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Hero's Journey Startup(TM) & Hero's Journey Entrepreneurship(TM)

Hero's Journey Startup(TM) & Hero's Journey Entrepreneurship(TM)

The Hero's Journey Entrepreneurship Secret(TM): Creating Infinite
Wealth With Your Ideals and Dreams on a Hero's Journey of Your Own

http://herosjourneyentrepreneurship.org

1. The Ordinary World: You awake each day to the routine, rise, and
leave your dreams behind.

Blog your dream. Set it down in a notebook. Take ownership in your
ideas with blogger.com or wordpress.org.

2. The Call to Adventure: A more vivid dream--a flash of inspiration.
You can't shake the feeling--the wave is real, though they can't see
it.

Register those copyrights. File that provisional patent. Register that
trademark. Voyage on out to your bookstore and cruise the section on
entrepreneurship. Check out the USPTO. Read the Declaration of
Independence and the Constitution--they were written for you.

3. Refusal of the Call: Voices tell you that you aren't good enough.
Friends, parents, teachers, bosses, and your own internal voice.

Seek mentorship from those who have done, for they will say, "yes you
can."

4. Meeting the Mentor: With newfound energy you seek mentorship--you
turn to the Great Books & Classics--The Odyssey & The Inferno--
Shakespeare & The Bible, Franklin, Lincoln, Jefferson, and Martin
Luther King Jr.

Mentorship surrounds us. Wisdom comes from all walks of life. So
listen, watch, and read. And then read some more--for those books
which have lasted have lasted via the profound mentorship they
provide.

The USPTO has resources dedicated to artists, musicians, authors, and
creators.

Nolo.com has wonderful books for artists, authors, and creators. Two
of my favorites are Patent it Yourself and Patents, Trademarks, and
Copyrights.

5. Calling the Bluff: Nobody knows the hand you hold. And you can't
see theirs. But it seems--yes--they're bluffing. So you call 'em and
raise 'em, and you let them see the .45 revolver by your side--the
Truth of the Great Books and Classics. You're going to surf that dream
on home.

Dr. E added the "calling the bluff" stage to Campbell's outline. You
gotta call the postmodern bluff. Postmodern Wall Street transfers the
risk to you and the wealth to themselves. Postmodern academia sells
expensive degrees that often don't teach much of value, instead
teaching the exact opposite, opposing classical entreprneurship.
Postmodern politics and literature have replaced plot and character
with hype, and Hollywood has replaced Epic Story with reality TV and
remakes of seventies sitcms.

Call the bluff, live the renaissance, and vast wealth will be yours.

6. Crossing the Threshold: And so you set out, crossing that point of
no return. You have no choice but to succeed. Once you're on that
wave, you've got but one choice--ride it.

Suddenly the words of the Greats take on a new, more immediate
meaning. Watch Braveheart, The Matrix, The Outlaw Jose Wales, and A
Fistful of Dollars. Take those ideals off the silver screen, take them
out of the books, for ideals are most useful tools in reaching your
most valuable assets--your passions and dreams.

Incorporate at bizfilings.com. As of today, you are your own business,
and you can take Mark Cuban's investment advice--"invest in You, Inc."

7. The Road of Trials: It ain't easy out here. Some statistics say
that 90% of small businesses fold in five years. An infitesimal
percentage of novels are published and screenplays optioned. But you
do it anyway, as did everyone who ever suceeded. So you patent it,
trademark it, copyright it, and live it.

"Every fighter has a plan," Mike Tyson once said, "until they get
hit." But that's the joy of battle--for out here alone do we ever find
our true constitution--our ability to innovate and think on our feet,
and still prevail. So follow your dream, and tell the world, "My name
is __________."

8. Tests, Allies, Enemies: Even when your business is launched, when
your screenplay is being produced, there will yet be those forces that
oppose and sabotage. But too, loyal friends will emerge, and a
Fellowship will form.

And you shall find those best of friends that one only finds away out
here, along this journey--they too left the ordinary world long ago
and set off to follow their ideals, and Destiny brought you together.

9. Supernatural Aid: Away out here, something magical happens. A
stroke of luck that only means something because of the risk you took.
You took a chance, called the bluff, and caught the wave just right.
So it is that "God helps those that help themselves."

Open source software, in all its robust freedom, can provide that
seemingly supernatural aid. Software is labor immortalized, and open
source has bestowed us with not only LAMP (Linux, Apache, MYSQL, PHP/
PYTHON/PERL/RUBY) servers, but it offers free and robust solutions for
ecommerce, content management, blogging, alubum hosting, and more.

Fantastico allows for the quick and easy installing of leading open
source spplication such as wordpress (blogging), joomla/drupal/
postunke (content management), and cubecart/oscommerce/zencart
(ecommerce). Hostgator accounts come with Fantastico and the intuitive
cpanel interface. Also check out hotscripts.com for more free
software.

Don't be afraid to get under the hood and "teach yourself" linux/php/
mysql/apache in ten minutes, twenty-four hours, or fourteen days--you
know those books. Hard work and studious industry is the best
supernatural aid there is!

And now it's your turn to give someone a break--to provide trusting
mentorship. Should you ever find yourself waiting around to be helped,
reach out and help someone--give 'em a break.

10. Stringing the Bow/Seizing the Sword: Degrees, money, and titles
mean little out here--victory goes to those with integrity--those with
honor, courage, and commitment. For ideals alone can string eternity's
bow.

Ideals are your most valuable asset--they are those entities which
inspired those dreams that awoke you long ago--the dream that haunted
your days, always beckoning you to embark on this journey.

11. The Showdown/Ordeal: It's been a long time coming. You just wanted
to live in peace and harmony, but that boss/bureaucrat/outlaw
antagonist just wouldn't let you. But you call them out, and now you
get to stand toe-to-toe; face-to-face with a new book, or invention,
or film, or venture that serves the world in a better way.

So often it is that entrepreneurship is opposed. "No good deed goes
unpunished." Socrates and Jesus were sentenced to death for seeing a
better way and speaking the simple truth to power. Steve Jobs was
kicked out of Apple. Read Richard Branson's biography, and you will
see the hundreds of showdowns he partook in.

12. Rescue From Without/The Resurrection: So often it is that just as
one wins, the jealous bureaucracy moves in to seize control. In every
Western, after our hero wins the showdown fair and square, yet another
Outlaw draws a bead on him--to shoot him in the back.

Jobs was kicked out of Apple, but then brought back to take it to new
heights. Richard Branson lost Virgin Records, but was reborn in Virgin
Airlines and a thousand other ventures. John C. Bogle founded Vanguard
upon the ideals set forth in his Princeton Senior Thesis, and now he
pens inspirational books and speeches based on those very same ideals.
Every entrepreneur ought read Battle for The Soul of Capitalism, as it
reminds us that entrepreneurship's greater purpose is to serve.

Those who live by ideals have no need to fear death, as Socrates
realized, for the soul is immortal. Though some bureaucracy rejects
the implementation of your ideals, they can't steal nor kill those
ideals--for America recognizes the entrepreneur's rights.

13. The Road Back/Return with the Elixir/Freedom: You took ownership
in your dreams and destiny--you called the bluff and caught the wave,
and the Truth set you free.

You added to the wealth of the world--the long-term wealth of the
world--via the simple act of following your passions and dreams.

And everything you learned on this Hero's Journey will come in handy
along tomorrow's journey--we're setting out at dawn.

Dr. E's Hero's Journey EntrepreneurshipTM Blog

http://herosjourneyentrepreneurship.org/heros_journey_entrepreneurship.html
http://herosjourneyentrepreneurship.org/free_heros_journey_entreprenuership_mba_secret_poster.html

Exalting the Low Level of Discourse in the Gaming Industry

Well, over the past few months, I have been dragged into the generally low level of discourse in the gaming industry.

I hope, that in this thread, for the first time, we can talk about my ideas in a more exalted manner.

If EA had wanted to exalt the Inferno and make millions while reveling in higher culture, all they had to do was ask, and I would have said, "sure go ahead and use some of the gold 45 revolver technologies." But unfortunately the troubled industry prefers insider arrogance and billions in losses over simple, classical dialogue and the exaltation of epic ideals in interactive narrative, alongside story--the soul of the work--according to Aristotle. I mean it really was pretty simple--"Honor Dante's spirit," and all will be well--after all--Dante know an awful lot about the rules of classical, epic Narrative Design, which have not changed any more than right and wrong, than night and day.

One can easily see that my exalted ideas and classical, reasoned thought are dominating in the free marketplace, beating out billion-dollar corporate hype with zero funding:
http://www.amazon.com/Heavy-Rain-Playst ... ort=oldest

I want to thank you guys for creating a forum and then also striving to make it more exalted. Thank you for deleting/editing your past posts which were filled with vitriol, libel, slander, and ad hominem attacks directed my way.

Over at amazon some anonymous folks are responding to my exalted words and ideas and innovations by saying that my father touched me and that I touched my mother. All I am doing is proposing a system and method for exalting games with story and emotion, and the pornagraphic fanboy hate and invective generally kick in, generally sanctified by the massive corporations and industry insiders hosting said forums and creating said games, which is EXACTLY why the industry is in trouble, laying off thousands, as the fanboy h8ers present a limited and dwindling market.

H8 FROM THE INDUSTRY INSIDERS:
Perhaps the most painful experience so far has been from a neogaffer (industry insider) saying that I was like the man who shot up the Holocaust museum in DC.

http://www.neogaf.com/forum/showthread.php?t=366448

My mother is a Holocaust survivor and she lost many relatives in the camps in Europe during World War II. I was ultimately banned from Neogaf, while that poster/h8er/defamer/debaucher is yet posting.

I have also been kicked off forums for criticizing EA's treatment of women in their crass marketing campaigns and games. All the h8 puzzles the will. Why h8? For Virgil reminds us, "love conquers all, so let us surrender 2 love."

The Holocaust is no joking manner, nor is it a prop for one's slanderous agenda, and it amazes me that the neogaffers are perfectly fine with this slander, while my exalted ideas regarding the future of games and gaming are routinely belittled, kicked down, libelled, mocked, and spit on throughout the industry. Reading through the NEOGAF thread, one can see the level of discourse that is holding the industry back.

One of the problems is that major companies are designing games not for the general public, but for the handful embittered neogaffers who think Holocaust jokes are funny.

Gaming companies are missing out on vast opportunities by

1) creating an atmosphere nonconducive to exalted dialogue and idealistic thought
2) dumbing down and debauching culture to fit the neogaff needs
3) redefining classical, epic, exalted story in a peurile, dumbed-down, soulless way

But not everyone in the industry is debauched, cynical, h8ful of the Great Books and Classics, and demented.

In fact, I have received correspondence from folks employed at major gaming magazines--magazines you can purchase in your local bookstore. Sadly, their commentary also pertained to this forum, which at that time was brimming with snark, libel, and invective hurled my way; which has thankfully been deleted.

From: XXXXX
Hey Elliot... are you John Galt?

I've been reading many, many of your posts on many message boards. Wow! I don't know where to start... well, it looks like you have an actual hardcopy book of your ideas. Can I buy this online somewhere? It's incredibly exciting reading your stuff on posts, but the thing is, it really depresses me seeing the responses. I have to say you handle them well, but when I see responses, time and again, that are aggressively unwelcoming, small-minded, mean-spirited, and just plain close-minded, it really gets me down. How can I get a copy of your so-called "crazy" ideas?!

Also, it's very, very inspiring to see others out there who actually UNDERSTAND that we haven't necessarily progressed "beyond" the classical world. "We got iPods and Blu-ray players and pot that's waaaaaaaaay stronger than back in the day; just imagine, those dumb Greek mother****ers were just sitting around all day, talkin' and wastin' time!" I swear man, sometimes I really do feel like there are two species of human, because those people who ridicule what you say in your posts - it's not that they aren't intelligent enough to get what you're saying, as a lot of them are able to express themselves fairly well, it's that they are simply fundamentally opposed to... to what? The idea that some ways of living are superior (you would say "exalted" - a good word!) to others? The idea that morality isn't about being clever enough to never get caught? That they're capable of more than they are now?

I used to think that it was all a matter of raw intelligence... I thought that, over time, intelligence would be rewarded and stupidity punished to the point that a futuristic version of humanity would become "enlightened". I was completely wrong. I have seen a lot of very clever, even smart people, simply unable to conceive of a better world, of living as a human worthy of making the world a place fit to live in. It does get me down as I get older - but reading some of your posts were a great help, and I thank you for it!

I'm actually trying to get XXXXXXXXXXX to print some things I'm writing that tie video games with ancient stories, mythology, and so on. Of course it would be a damn sight better to simply have games made by brave men with hearts like firebrands who would simply make games that were already complete mythologies in and of themselves, and that have the balls to support one ideology over another and if people get upset then so be it, let's debate - but as it is, I'm trying to remain content with pointing out similarities between games now and stories then. Once they're up, I'll let you know!
Alright man, whatever you do, don't give up. Right now I'm acting as my own Samwise carrying my Frodo-self through Mordor, but just knowing that the renaissance is in the minds of others is a big help.
- XXXXXXX



And also:

You know, it really doesn't surprise me that the French would make a game where you can make choices, but then those choices don't affect the ultimate outcome or the world itself. I'm going to hold off saying much because I am curious to see what the game is like, but it wouldn't surprise me if it was a fatalistic study of the disempowerment of the individual, the inability to fight fate, the absurdity of reason, and all those other things that people think is so "sexy" about existentialism.

Still, my fingers are crossed that we're both wrong!

Keep in touch, and always let me know what's going on... you're definitely in my dossier of members for a "dream team" designed to save the world and change the course of future history. Sadly, it's a pretty short roster so far.



Well, you guys could apologize for the hate, ad hominem attacks, and invective you hurled my way, or you could just delete me, as well as the words from a major player at a major magazine; but either way, you cannot stop the exalted renaissance in gaming.

The simple, exalted words of my patent application are what inspired a neogaffer/industry insider to hatefully accuse me of being like the man who shot up the Holocaust Museum, even though my mother is a Holocaust survivor. Below please find the abstract and claims which inspired a deluge of hate, libel, slander, and ad hominem attacks throughout the industry. I have faith we can put the snarky h8 behind us and move on in a more exalted, honorable manner.

Major companies need new, exalted ideas so they can 1) stop demeaning women, 2) stop degrading culture, 3) stop losing tens of billions in market cap, and 4) stop condescending to the fanboys who are yearning for far greater things--for a renaissance.

As one of the world's largest game makers whose debauched Inferno just flopped, EA's stock price trajectory represents this need for change.
http://www.google.com/finance?chdnp=1&c ... RTS&ntsp=0

I would love the opportunity to discuss my novel ideas without the invective, hate, slander, smug snark, and libel that has so far dominated the discussion.

I am patiently awaiting a brand new day and more exalted way.

Patent application title: System and method for creating exalted video games and virtual realities wherein ideas have consequences:

Read more: http://www.faqs.org/patents/app/2009001 ... z0g5cCUTC0

Abstract:
A video game method and system for creating games where ideas have consequences, incorporating branching paths that correspond to a player's choices, wherein paths correspond to decisions founded upon ideals, resulting in exalted games with deeper soul and story, enhanced characters and meanings, and exalted gameplay. The classical hero's journey may be rendered, as the journey hinges on choices pivoting on classical ideals. Ideas that are rendered in word and deed will have consequences in the gameworld. Historical events such as The American Revolution may be brought to life, as players listen to famous speeches and choose sides. As great works of literature and dramatic art center around characters rendering ideals real, both internally and externally, in word and deed, in love and war, the present invention will afford video games that exalt the classical soul, as well as the great books, classics, and epic films--past, present, and future.
Claims:
1. A method for creating video games and virtual realities wherein ideas have consequences.

2. The method in claim 1 where said ideas are rooted in classical, epic precepts such as those found in the Great Books and Classics, and exalted at the pinnacles of Western culture and history.

3. The method in claim 1 where said ideas are manifested in the words the player or non-player characters, write, speak, read, disseminate, congregate about, fight for, and/or associate with.

4. The method in claim 1 where said ideas are manifested in the actions the player, non-player characters, and/or monsters act out.

5. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters.

6. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters, and where said vampires, zombies, and monsters may be saved or converted back to normal by coming in contact with ideas that oppose the ideas that made them vampires, zombies, and other forms of monsters.

7. The method in claim 1 where said ideas must be fought for via words and dialogue, before they have exalted consequences.

8. The method in claim 1 where said ideas must be fought for via deeds and actions, before they have exalted consequences.

9. The method in claim 1 where the player can fight for said ideas in word and deed, and witness the exalted consequences of those ideals, including liberty, freedom, and justice, when they succeed, and the dire consequences of tyranny, domination, and intimidation, when they fail to render exalted ideas, as ideas have consequences.

10. The method in claim 1 where the character can fight for said ideas such as marriage, the Constitution, the Declaration of Independence, and right to life in word and deed, and witness the exalted consequences of those ideals, including a stable and enduring society should they succeed, and a declining, bankrupt civilization, should they fail.

11. The method in claim 1 where the character can battle for said ideas that are based upon classical moral and economic principles of famous philosophers, prophets, poets, statesmen, and economists including Plato, Moses, Jesus, Gandhi Sun Tzu, Buda, Jefferson, Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von Mises, Adam Smith, and others, and witness the consequences of both their success and failure of their battle, as the consequences are rendered in the game's physical world.

12. The method in claim 1 where the character can battle for said ideas via both word and deed, using a combination of words and action, witnessing the consequences of their balance between word and deed, between reasoning and partaking in violence, thusly bringing to life epic classical works of film and literature wherein the hero must balance word and deed.

13. The method in claim 1 where fighting for said ideas in word and/or deed will have consequences regarding the operation of a weapon, which will operate at its full potential for the players and characters who are the most successful in serving ideals and ideas, and rendering them in word and deed.

14. The method in claim 1 wherein said ideas may be based upon Constitutional ideals and ideas underlying the American Founding, including the right to life, liberty, and the pursuit of happiness, sound currency, the right to bear arms, the freedom of speech, the right of the artist, author, and inventor to own their creations and inventions; and wherein the player could fight for sound money in word and deed and witness the consequences of their successes and failures, including liberty, wealth creation, capitalism, freedom, private property, peace, and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, wealth transfer to the rich, depressions, corruption, and war.

15. The method in claim 1 where the said ideas will be supported or opposed by in-game characters, and the player will have to choose how to interact with the said in-game characters, based on their ideas, including but not limited to whether or not to befriend them, agree with them, disagree with them, ignore them, recruit them, shoot them, save them, judge them, or forgive them.

16. The method in claim 1 where the said ideas are based upon the pivotal plot points of the great books and classics.

17. The method in claim 1 where said ideas spread like viruses, by being spoken, written, or disseminated in some other manner, transforming characters who come in contact with said ideas into vampires, zombies, or other forms of monsters; and when bad ideas have infected too many in-game characters, the consequences are dire, including the loss of life, liberty, happiness, freedom, and security.

18. The method in claim 1 wherein said ideas may be related to economics and monetary policy, and wherein the player could fight for sound money in words echoing the classical economists and deed and witness the consequences of their successes and failures, including liberty, freedom, peace and prosperity or rapid inflation, deflation, theft via the inflation tax, massive debt, empire, long lines, depressions, corruption, and war.

19. The method in claim 1 wherein moral ideas have moral consequences in the evolution of the gameworld.

20. The method in claim 1 where said ideas in the video game world are founded upon the natural ideas and ideals occurring at the plot points in great works of literature and film where a character must choose whether to serve an ideal or not serve an ideal, thusly rendering or not rendering ideals real by their actions, and influencing the greater outcome and state of the game world, as ideas have consequences.

21. The method in claim 1 where said ideas in the video game world are used to exalt the classic hero's journey, and where a player's success and progress at every stage or step or plot point of said hero's journey is defined by said player's service or disservice to said ideas and ideals, and where by said player's serving said ideas and classical ideals, said hero's journey advances towards ultimate victory and triumph, while by said character's failing to serve said ideas and classical ideals, progress in said hero's journey is retarded or reversed.

Read more: http://www.faqs.org/patents/app/2009001 ... z0g5d4VcUv
Arts Entrepreneurship & Technology(TM)
Hero's Journey Entrepreneurship(TM)
The Gold 45 Revolver(TM)
Dr. E on Facebook!!!

Sunday, February 7, 2010

Many do not see connection between story, soul, & $$$$$$$$!!

Many do not see connection between story, soul, & $$$$$$$$!!
It is sad to see your schoolmarmish "can't do"/"mustn't do"/"father EA knows best" attitudes.

It is like you're walking around like a Nun witha ruler coming down on the desk of anyone who takes their eye off the board; only on the board the are not exalting Beatirce, but they are stripping her naked & trying to sell her boobies to the fanboyz who arent's buying it as tehy are seeking their true fathers (THE GREAT BOOKS & CLASSICS) & losing tens of billions; and yet you spend all your time hating on me who is only trying to exalt the industry in a novel manner allowing interactive entertainment to reach its higher glory, via ideas, which acted or not acted upon, have varying consequences; as virtue is ideals rendered in action (Aristotle) and all wealth derives from virtue (Socrates).

Many of you do not see the connection between story, soul, ideals, & $$$$$$$$!!

Many of you also exalt not in seeking truth via dialogue, but in playing little games, making up fake prior art, banning, locking, and censoring, mashing buttons to get your way; even through the greater riches are to be found in epic, exalted Truth; and not in little highjinx moves.

Story is the soul of the work--the events which show what happens to those who serve ideals and the moral premise, and those who do not.

Here we just had an opportunity to exalt Dante's Inferno in any one of a myriad number of ways exalting story, soul, and eternity; but instead they replaced the sense of Divine Justice and classical precepts with a neither-here-nor-there, absolve/damn gameplay hijinx.

Check out EA's Market Cap:

http://www.google.com/finance?chdnp=1&c ... RTS&ntsp=0

Since around when EA started working on the game, EA's market cap has plummeted aby about $10 billion!!!

EA has been spending millions on the highjinxy/offensive/peurile marketing of a game which desecrates Dante's original exalted work, strips his beloved Beatrice naked, throws her into hell, and then tries to sell her b00bies to the fanboyz mashing buttons in their single-mom's basement. .... and it ain't working!!

It's as if John Riccitiello's & Jonathan Knight used their opportunity to lose millions and billions to recreate classical art in their own debauched, soulless, story-free image.

They had an epic chance to exalt art, videogames, profundity, women, Dante, poetry, the classics, a franchise, and EA's market cap; and instead they desecrated GoW, Dante's Inferno, and lost millions/billions of dollars.

They created far more debt than wealth in both the cultural and business sense.

Over at the yahoo stock boards someone writes, "If Inferno performs as well as I'm expecting at retail, which is to say dismally, shareholders will tally yet another strike against the failing leadership of ERTS. With any luck, this will expedite conclusive changes and get the stock price moving upwards once again."

Someone else writes, "DANTE INFERNO 6.5 ...OUCH!!! EA DOES IT AGAIN....SHORT! SHORT!"

TELETEXT GAME CENTRAL: 5/10: The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner & NYT: "gross misrepresentation" of Dante.

Dante's Inferno:

IGN: 7.5/10
Gamespot: 6.5/10

Bioshock 2
IGN: 9.1/10
Playstation Mag: 5/5

Bioshock respects story. Dante's Inferno doesn't.

Go ahead and mash some buttons & delete this & lose out in billions more. Lozllzlz!

Friday, February 5, 2010

"Lacking a truly original take on the premise, it’s at least fairly easy to see Dante’s Inferno for what it really is; a fairly unremarkable fighting"

http://www.bit-tech.net

Lacking a truly original take on the premise, it’s at least fairly easy to see Dante’s Inferno for what it really is; a fairly unremarkable fighting game that’s seriously wounded by an egregious wealth of tiring QTEs, needless gore and boring characters and enemies.

http://www.bit-tech.net/gaming/xbox-360/2010/02/05/dante-s-inferno-review/3

TELETEXT GAME CENTRAL: 5/10: The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner & NYT: "gross misrepre

TELETEXT GAME CENTRAL: 5/10: The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner & NYT: "gross misrepresentation" of Dante.

METACRITIC: "Mixed or Average Reviews" Def. not good!!! LOZLZZLZLLZLZL!
1UP: 5.8/10
GAMER.NL: 6/10
EUROGAMER: 6/10
GAMEPLANET: 6.5/10
TEAMXBOX: 6.7/10
TELETEXT GAME CENTRAL: 5/10: The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner.

THE NEW YORK TIMES reports:

"It's just a gross misrepresentation of the original work," said Rob Bricken,
editor of the geek-culture blog ToplessRobot.com. "They're not interested in getting kids into literature - they're not looking to do anything except sell some books to dumb kids."

Abandon All Poetry, but Enter Hell With an Attitude

http://www.nytimes.com/2010/01/30/arts/television/30inferno.html?pagewanted=2 LOLZ BOOBIESS!!! --JONATHAN KNIGHT Abandon All Poetry, but Enter Hell With an Attitude

"The story line is not Dante's, period," said Teodolinda Barolini, the Lorenzo Da Ponte Professor of Italian at Columbia University and a former president of the Dante Society of America. "It's kind of a mishmash of current popular ideas, projected back into the Middle Ages." --http://www.nytimes.com/2010/01/30/arts/television/30inferno.html?pagewanted=2

Christopher M. McDonough, an associate professor of classical languages at the University of the South in Sewanee, Tenn., was skeptical that the game would encourage more players to read Dante's work. --NY Times

JOHN RICCITIELLO'S & JONATHAN KNIGHT's baby-killing technologies. lozlzlzlz lolzlz!!

http://abcnews.go.com/Technology/raising-hell-eas-dantes-inferno-ad-stokes-fire/story?id=9731472&page=2
"The whole concept of killing babies is just horrendous on its own, but to add fuel to the fire, the title is 'Bad Nanny,' which I think is unconscionable," Wendy Sachs, co-president of the INA. Though unbaptized infants are mentioned in the original poem, she said that "the book is a story that's read and digested and put away ... whereas a game like this is stringing the ideas from the story and putting it into an interactive mode." As for Sunday night's ad, she said, "I think that it's just outrageous that anybody would promote a game that promotes killing babies and rewarding that."
http://abcnews.go.com/Technology/raising-hell-eas-dantes-inferno-ad-stokes-fire/story?id=9731472&page=2

lolzlzzllzlz!!! epic eafail!!

1up.com concludes: "Perhaps if EA had spent some of that marketing money on creating an original game -- instead of trying to be overtly "offensive" -- this game could have went somewhere."

i agree with 1up.com--they are experts!!

"The protagonist is chasing after his beloved Beatrice, but I don't remember Beatrice's boobs hanging out in Alighieri's poem. "

--1up.com

http://spawnkill.com/2010/01/30/jonathan-knight-dantes-inferno-bastardization-of-epic-poem/

"Sure, it's a bastardization in the sense that it's a bastard child of the original material." --Jonathan Knight, in Jonathan Knight: Dante's Inferno "Bastardization" of Epic Poem @ http://spawnkill.com/2010/01/30/jonathan-knight-dantes-inferno-bastardization-of-epic-poem/ LOZLLZLZLZL!!

llzozlzlzl!

xbox360 ign concludes:

http://xbox360.ign.com/articles/106/1066286p2.html

Unfortunately, some derivative combat sequences and a shallow combo system prevent the title from becoming a truly great experience. The ending is obviously setting up a full-fledged series, but Dante's Inferno suffers from unoriginal gameplay features that action fans have seen before, which keeps it from making its true mark.

http://xbox360.ign.com/articles/106/1066286p2.html

"It doesn't carry the emotional or moral weight that it should; for a game set in Hell, it's surprisingly bland."
http://www.gamepro.com/article/reviews/213817/dantes-inferno/

simply not a good game.

read the manly book & play real, manly, intelligent videogames instead of ea's dumbed-down farce with 5.8/10 gameplay as teamxbox reports!

why waste your time/money?

why support Jonathan Knight's massive market-cap jilling, culture-killing, gow-killing corporation that tries to make up for sucky gameplay by stripping beatrice naked, casting her into hell, and trying to sell her boobies to the fanboyz mashing buttons in their single mom's basements??

http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

"#EAFail is a total cluster*** of misogyny and pandering to the lowest common denominator. Here are a bunch of resources on it. (Last updated August 3 at 10:00 PM EST.)"

What is up with people even *considering* this epic eafailsuck?

http://www.teletext.co.uk reports: "If you've never encountered the original 14th century poem it may not be obvious just what a ridiculous idea this game is.

Dante was not an ex-crusader and he did not sew cloth crosses into his chest.

He didn't beat up Death and steal his scythe, nor was he trying to rescue his girlfriend from Satan and, most importantly, he didn't use any combo attacks he'd learnt from God Of War.

Ignoring the breathless stupidity that underpins the whole concept there's also the equally shameful issue of how closely this copies Sony's PS2 classic."
--http://www.metacritic.com/games/platforms/xbox360/dantesinferno
--http://www.teletext.co.uk/gamecentral/features-reviews/b6154c3de520cb3c989f19c7aa77175a/Dante%27s+Inferno+%28360%29.aspx

teletext conlcludes, "The main issues aren't technical though but conceptual. In dishonouring two classics the end result isn't hellish torture, just purgatorial tedium."--http://www.teletext.co.uk

lozlzlzllzlz!! it not only sucks but epic eafail jonathan knight naked beatrice fanboi sucks!! lozlzllzlzzl!

METACRITIC: "Mixed or Average Reviews" Def. not good!!! LOZLZZLZLLZLZL!
1UP: 5.8/10
GAMER.NL: 6/10
EUROGAMER: 6/10
GAMEPLANET: 6.5/10
TEAMXBOX: 6.7/10
TELETEXT GAME CENTRAL: 5/10: The works of both Dante Alighieri and David Jaffe are defiled in this shallow and puerile actioner.

Thursday, February 4, 2010

well, truth be told, it seems the game is as bad as, if not worse than, the demo: TeamXbox: It locks you into a gameplay hell of sorts, giving you a

well, truth be told, it seems teh game is as bad as, if not worse than, the demo:

TeamXbox:
It locks you into a gameplay hell of sorts, giving you a devil of a time just to try and survive, though rarely making you feel like the reward is worth the incredible effort. Instead of bringing the poem to life, the gamemakers slammed the book on your fingers.

Gamer.nl:
Dante's Inferno copies God of War in every way possible, except the part that makes God of War really good: the epic scale, the fantastic build-up and original puzzles. These elements are simply lacking in Dante's Inferno, and what remains is a brown version of the game that it was inspired by. EA could have done better with the source material.

1UP: 5.8/10
GAMER.NL: 6/10
EUROGAMER: 6/10
GAMEPLANET: 6.5/10
TEAMXBOX: 6.7/10

simply not a good game.

"Sure, it's a bastardization in the sense that it's a bastard child of the original material." --Jonathan Knight, in Jonathan Knight: Dante's Inferno

people on here will be deterred from buying the game because it epic eafailsuxx and they don't want to waste their money on a "bastardized" version of dante's inferno in lead designer jonathan knights own words. lozlz!

http://spawnkill.com/2010/01/30/jonathan-knight-dantes-inferno-bastardization-of-epic-poem/

"Sure, it's a bastardization in the sense that it's a bastard child of the original material." --Jonathan Knight, in Jonathan Knight: Dante's Inferno "Bastardization" of Epic Poem @ http://spawnkill.com/2010/01/30/jonathan-knight-dantes-inferno-bastardization-of-epic-poem/

llzozlzlzl!!

ea bastardized Dante's Inferno, stripped dante's beloved beatrice naked, seized her from heaven and threw her into hell, and now johnathan knight's trying to sell beatrice's boobies to fanboys mashing buttons in their single-mom's basements with an epic #eafail superbowl ad!!

lozlzlzlz!

and guess what?

wait for it....

wait for it.....

wait....

for ......

it.......

THE GAMEPLAY SUX!!! 5.8/10 lolollzlolllollzzzlloll

Dante's features an elaborate, evolving combat system-then saddles you with an onslaught of creatures that often don't give you a fair chance to use it. The game turns out to be more frustrating than fun. -- http://reviews.teamxbox.com/xbox-360/1845/Dantes-Inferno/p2/

1UP: 5.8/10
GAMER.NL: 6/10
EUROGAMER: 6/10
GAMEPLANET: 6.5/10
TEAMXBOX: 6.7/10

simply not a good game.

Which do EA's Dante's Inferno's John Riccitiello & Jonathan Knight detest more? Gameplay, Originality, EA's market cap, Dante, or Beatrice? REVIEWS!

Which do EA's John Riccitiello & Jonathan Knight detest more? Gameplay, Originality, EA's market cap, Dante, or Beatrice? lolzlz!

1up.COM: Dante's is as complete a forgery as games come, taking approximately 90% of its key features directly from Sony Santa Monica's game.
IGN UK: Dante's Inferno misses the mark in almost every way.
DESTRUCTOID: You're not going to find a wholly original gameplay experience with Dante's Inferno,.
EUROGAMER: It's just not an original one, and it's arrived a little too late.
1UP: comes up short of creating the grand adventure that it seems to be trying for.
http://www.computerandvideogames.com: 1Up offered a 'C+' score to Dante's. the site said the story ended up 'taking a backseat' and that it 'comes up short of creating the grand adventure that it seems to be trying for'.
TEAMXBOX: It locks you into a gameplay hell of sorts, giving you a devil of a time just to try and survive, though rarely making you feel like the reward is worth the incredible effort. Instead of bringing the poem to life, the gamemakers slammed the book on your fingers.
GAMEPLANET: without innovative gameplay and with some downright outmoded game mechanics, there's not quite enough here to distinguish Dante's Inferno from the raft of action adventure titles available to gamers today.
TOTAL VIDEO GAMES: However, with the likes of Darksiders and Bayonetta on the market (as well as God of War III in our sights), Dante's Inferno is the weakest proposition of the bunch.
http://www.eurogamer.net/articles/dantes-inferno-review?page=1: 6/10
EUROGAMER (6/10): It's packed with clichés and colloquialisms, and much of the voice acting is so naff that even the decent lines sound rubbish.
... The repetition really kicks in during the last few levels. The penultimate circle is simply a series of arenas in which you must complete a series of boring challenges - defeat all the enemies, defeat all the enemies without using magic, defeat all the enemies except this time there's more of them, and so on. Every arena looks pretty much the same and all the enemies have featured in previous levels. You might think this is training preparation for the epic, hardcore final circle - but without wishing to spoil anything, you might be disappointed.

http://www.gameplanet.co.nz: A fixed camera angle and far too many quick-time events. An imbalance between levelling Dante's two skill trees. An all too frequent and wearisome minigame inside. The circle of Fraud is simply uninspired.

lolzlzlz lolz!!

On the Very Serious Business of Story: EA loses Billions via Debauchery and Desecration of Classical, Epic, Exalted Art

Well, we have a lot of fun in these forums and all, but when it comes down to it, story is a very, very, very serious business:

http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1265230800000&chddm=494615&chls=IntervalBasedLine&q=NASDAQ:ERTS&ntsp=0

Jonathan Knight might get a kick out of debauching and desecrating Dante's Inferno, stripping Dante's immortal, exalted, incorruptible Beatrice naked, taking her from heaven where Dante had placed her in his epic, exlated poem and throwing her in hell, and then trying to sell her debauched nudity to fanboyz mashing buttons in their single mom's basements; but at the end of the day, EA is going to have to lay more people off while failing its investors, art, women, culture, poetry, and interactive entertainment.

I mean we joke around a lot and banter back and forth, but when it comes right down to it, billions of dollars are at stake alongside thousands of jobs; and something far, far greater--the culture.

Socrates tells us that virtue does not come form money, but that money and every lasting good of man derives from virtue; and the Founding Fathers remind us that our freedom descends from classical, epic, moral principles, while Homer tells us, "Fair dealing leads to greater profit in the end." Jefferson stated that they all fall away one by one, until one is left with Virgil and Homer and perhaps Homer alone, and it was Virgil who mentored Dante through hell, as well as Ludwig von Mises who adopted Virgil's "Tu ne cede malis, sed contra audentior ito" as his lifelong motto.

So who are we to ignore or debauch those eternal, epic artists who exalted classical ideals?

Did they not warn us that our market caps would lose billions if we ignored, desecrated, and debauched their works?

""It's just a gross misrepresentation of the original work," said Rob Bricken in THE NEW YORK TIMES. The UK Guardian Reported: "The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random." THE IRIS NETWORK reports: "#EAFail is a total cluster**** of misogyny and pandering to the lowest common denominator." --http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

It is hard to tell which JOHN RICCITIELLO'S & JONATHAN KNIGHT hate more--money or art. The hilarious thing is that they thought they could rescue EA's flailing stock price by stripping Dante's immortal, exalted, incorruptible Beatrice naked, taking her from heaven where Dante had placed her and throwing her in hell, and then selling her debauched nudity to fanboyz mashing buttons in their single mom's basements.

Do they not believe in Karma and Divine Justice? And if not, how can one hope to exalt the Divine Comedy if one does not believe in Divine Love? The entire exalted, epic point of Dante's Inferno was the incorruptible nature of Beatrice's exalted spirit and soul--she was the only reason that Dante the Poet made it on down through hell and back on up again. She was his pristine guide and inspiration. And the fanmba CEOs arrogantly stripped her naked and cast her into hell in their lame and failing attempt to make a buck.

Jonathan Knight and John RICCITIELLO will, of course, epic EA Fail, as check out what happens to EA's stock price when fanmbas try to recreate art in their own debauched image!
http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1265230800000&chddm=494615&chls=IntervalBasedLine&q=NASDAQ:ERTS&ntsp=0

Speaking of eafail, check out the #eafail link roundup: http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/ ""It's just a gross misrepresentation of the original work," said Rob Bricken in THE NEW YORK TIMES. The UK Guardian Reported: "The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random." THE IRIS NETWORK reports: "#EAFail is a total cluster**** of misogyny and pandering to the lowest common denominator." --http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

Dante had met Beatrice in real life, and she became a lifelong inspiration to him. This is what Dante wrote about Beatrice in la vita nuova: "At that moment I say truly that the vital spirit, that which lives in the most secret chamber of the heart began to tremble so violently that I felt it fiercely in the least pulsation, and, trembling, it uttered these words: `Ecce deus fortior me, qui veniens dominabitur michi: Behold a god more powerful than I, who, coming, will rule over me.' At that moment the animal spirit, that which lives in the high chamber to which all the spirits of the senses carry their perceptions, began to wonder deeply at it, and, speaking especially to the spirit of sight, spoke these words: `Apparuit iam beatitudo vestra: Now your blessedness appears.' At that moment the natural spirit, that which lives in the part where our food is delivered, began to weep, and weeping said these words: `Heu miser, quia frequenter impeditus ero deinceps!: Oh misery, since I will often be troubled from now on!'"

Dante placed Beatice in heaven.

EA stripped her naked and cast her in hell and they're still trying to market it as Dante's Inferno to bolster their flailing market cap.

Dante continued, "From then on I say that Amor governed my soul, which was so soon wedded to him, and began to acquire over me such certainty and command, through the power my imagination gave him, that I was forced to carry out his wishes fully. He commanded me many times to discover whether I might catch sight of this most tender of angels, so that in my boyhood I many times went searching, and saw her to be of such noble and praiseworthy manners, that certainly might be said of her those words of the poet Homer: `She did not seem to be the daughter of a mortal man, but of a god'. And though her image, that which was continually with me, was a device of Amor's to govern me, it was nevertheless of so noble a virtue that it never allowed Amor to rule me without the loyal counsel of reason in all those things where such counsel was usefully heard." --http://www.poetryintranslation.com/PITBR/Italian/TheNewLifeI.htm#_Toc88709639

The entire center and circumference of the Divine Comedy is Beatrice's exalted nature, which inspires and guides dante up into Paradisio.

Dante writes, "Nine times already since my birth the heaven of light had almost revolved to the self-same point when my mind's glorious lady first appeared to my eyes, she who was called by many Beatrice (`she who confers blessing'), by those who did not know what it meant to so name her. She had already lived as long in this life as in her time the starry heaven had moved east the twelfth part of one degree, so that she appeared to me almost at the start of her ninth year, and I saw her almost at the end of my ninth. She appeared dressed in noblest colour, restrained and pure, in crimson, tied and adorned in the style that then suited her very tender age."

http://www.poetryintranslation.com/PITBR/Italian/TheNewLifeI.htm#_Toc88709639

Save Beatrice!! Recall the game, put her back in heaven, and get some clothes on her!
http://www.facebook.com/group.php?gid=282490573750

EA's epic failure is a teachable moment!!
http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1265230800000&chddm=494615&chls=IntervalBasedLine&q=NASDAQ:ERTS&ntsp=0

lozllzzllz! SAVE BEATRICE!!
http://www.facebook.com/topic.php?uid=282490573750&topic=14268

Wednesday, February 3, 2010

JOHN RICCITIELLO'S & JONATHAN KNIGHT's baby-killing technologies in EA's debauched Inferno. lozlzlzlz lolzlz!!

JOHN RICCITIELLO'S & JONATHAN KNIGHT's baby-killing technologies. lozlzlzlz lolzlz!!

http://abcnews.go.com/Technology/raising-hell-eas-dantes-inferno-ad-stokes-fire/story?id=9731472&page=2
"The whole concept of killing babies is just horrendous on its own, but to add fuel to the fire, the title is 'Bad Nanny,' which I think is unconscionable," Wendy Sachs, co-president of the INA. Though unbaptized infants are mentioned in the original poem, she said that "the book is a story that's read and digested and put away ... whereas a game like this is stringing the ideas from the story and putting it into an interactive mode." As for Sunday night's ad, she said, "I think that it's just outrageous that anybody would promote a game that promotes killing babies and rewarding that."
http://abcnews.go.com/Technology/raising-hell-eas-dantes-inferno-ad-stokes-fire/story?id=9731472&page=2

It is hard to tell which JOHN RICCITIELLO & JONATHAN KNIGHT hate more--money or art. DANTE'S INFERNO GAME = EPIC EAFAIL!!!!

"“It’s just a gross misrepresentation of the original work,” said Rob Bricken in THE NEW YORK TIMES. The UK Guardian Reported: "The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random." THE IRIS NETWORK reports: "#EAFail is a total cluster**** of misogyny and pandering to the lowest common denominator." --http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

It is hard to tell which JOHN RICCITIELLO'S & JONATHAN KNIGHT hate more--money or art. The hilarious thing is that they thought they could rescue EA's flailing stock price by stripping Dante's immortal, exalted, incorruptible Beatrice naked, taking her from heaven where Dante had placed her and throwing her in hell, and then selling her debauched nudity to fanboyz mashing buttons in their single mom's basements.

Do they not believe in Karma and Divine Justice? And if not, how can one hope to exalt the Divine Comedy if one does not believe in Divine Love? The entire exalted, epic point of Dante's Inferno was the incorruptible nature of Beatrice's exalted spirit and soul--she was the only reason that Dante the Poet made it on down through hell and back on up again. She was his pristine guide and inspiration. And the fanmba CEOs arrogantly stripped her naked and cast her into hell in their lame and failing attempt to make a buck.

Jonathan Knight and John RICCITIELLO will, of course, epic EA Fail, as check out what happens to EA's stock price when fanmbas try to recreate art in their own debauched image!
http://www.google.com/finance?chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=0&chdet=1265230800000&chddm=494615&chls=IntervalBasedLine&q=NASDAQ:ERTS&ntsp=0

Speaking of eafail, check out the #eafail link roundup: http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/ "“It’s just a gross misrepresentation of the original work,” said Rob Bricken in THE NEW YORK TIMES. The UK Guardian Reported: "The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random." THE IRIS NETWORK reports: "#EAFail is a total cluster**** of misogyny and pandering to the lowest common denominator." --http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

Dante had met Beatrice in real life, and she became a lifelong inspiration to him. This is what Dante wrote about Beatrice in la vita nuova: "At that moment I say truly that the vital spirit, that which lives in the most secret chamber of the heart began to tremble so violently that I felt it fiercely in the least pulsation, and, trembling, it uttered these words: ‘Ecce deus fortior me, qui veniens dominabitur michi: Behold a god more powerful than I, who, coming, will rule over me.’ At that moment the animal spirit, that which lives in the high chamber to which all the spirits of the senses carry their perceptions, began to wonder deeply at it, and, speaking especially to the spirit of sight, spoke these words: ‘Apparuit iam beatitudo vestra: Now your blessedness appears.’ At that moment the natural spirit, that which lives in the part where our food is delivered, began to weep, and weeping said these words: ‘Heu miser, quia frequenter impeditus ero deinceps!: Oh misery, since I will often be troubled from now on!’"

Dante placed Beatice in heaven.

EA stripped her naked and cast her in hell and they're still trying to market it as Dante's Inferno to bolster their flailing market cap.

Dante continued, "From then on I say that Amor governed my soul, which was so soon wedded to him, and began to acquire over me such certainty and command, through the power my imagination gave him, that I was forced to carry out his wishes fully. He commanded me many times to discover whether I might catch sight of this most tender of angels, so that in my boyhood I many times went searching, and saw her to be of such noble and praiseworthy manners, that certainly might be said of her those words of the poet Homer: ‘She did not seem to be the daughter of a mortal man, but of a god’. And though her image, that which was continually with me, was a device of Amor’s to govern me, it was nevertheless of so noble a virtue that it never allowed Amor to rule me without the loyal counsel of reason in all those things where such counsel was usefully heard." --http://www.poetryintranslation.com/PITBR/Italian/TheNewLifeI.htm#_Toc88709639

The entire center and circumference of the Divine Comedy is Beatrice's exalted nature, which inspires and guides dante up into Paradisio.

Dante writes, "Nine times already since my birth the heaven of light had almost revolved to the self-same point when my mind’s glorious lady first appeared to my eyes, she who was called by many Beatrice (‘she who confers blessing’), by those who did not know what it meant to so name her. She had already lived as long in this life as in her time the starry heaven had moved east the twelfth part of one degree, so that she appeared to me almost at the start of her ninth year, and I saw her almost at the end of my ninth. She appeared dressed in noblest colour, restrained and pure, in crimson, tied and adorned in the style that then suited her very tender age."

http://www.poetryintranslation.com/PITBR/Italian/TheNewLifeI.htm#_Toc88709639

"“It’s just a gross misrepresentation of the original work,” said Rob Bricken in THE NEW YORK TIMES. The UK Guardian Reported: "The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random." THE IRIS NETWORK reports: "#EAFail is a total cluster**** of misogyny and pandering to the lowest common denominator." --http://whilenotfinished.theirisnetwork.org/2009/07/24/eafail-link-roundup/

1up.com concludes: "1up.com concludes: "Perhaps if EA had spent some of that marketing money on creating an original game -- instead of trying to be "

1up.com concludes: "Perhaps if EA had spent some of that marketing money on creating an original game -- instead of trying to be overtly "offensive" -- this game could have went somewhere."

i agree with 1up.com--they are experts!!

"The protagonist is chasing after his beloved Beatrice, but I don't remember Beatrice's boobs hanging out in Alighieri's poem. "

--1up.com

Tuesday, February 2, 2010

These guys (Jonathan Knight & EA) rip off someone else ideas, the hard work of someone else, and in the end they still have worst game

http://www.n4g.com/xbox360/NewsCom-468049.aspx?CT=1#Comments

These guys rip off someone else ideas, the hard work of someone else, and in the end they still have worst game ( im pretty sure it wont be anywhere near GOW3 quality)and still manage to sell more. So unfair. If this happens they should give some of the money to GoW devs man, they had all the hard work. And even if it doesnt, they still should mention GoW in the credits. Its clearly a rip off.


http://www.n4g.com/xbox360/NewsCom-468049.aspx?CT=1#Comments

Jonathan Knight destroyed Dante's Inferno: "The philosophy with which Inferno is shot through is completely jettisoned"

Jonathan Knight destroyed Dante's Inferno: "The philosophy with which Inferno is shot through is completely jettisoned"

http://www.concept-team.ch/2010/02/02/game-review-dantes-inferno/
For a start, you play as Dante himself, magically transformed into an action-hero – somewhat ironic, given his passivity and tendency to cower behind Virgil in the poem. And he appears to have been conflated with someone else – possibly his ancestor Cacciaguida, mentioned in Paradiso – as the action starts with him participating in a Crusade, only to return home to find Beatrice dead. Although alluded to, the famous forest where he encounters Virgil is eschewed – Virgil first pops up at the gate to the Underworld, and generally plays a very peripheral part in proceedings. The philosophy with which Inferno is shot through is completely jettisoned, and the quotes the game occasionally chucks your way are very short and pretty random.
--http://www.concept-team.ch/2010/02/02/game-review-dantes-inferno/

lolzlz zlz lzozlzlzl!!!! he killed it dead!! loclzz zzlzozlzlzozlz!!

"the boss in the Lust circle, for example, is a giant naked houri who spews babies equipped with hands replaced by blades from her right nipple, and her minions are also naked women with giant scorpion-like stings that emerge from their nether regions." boobies & netehr regions!!! lolz lz zlzozlz l lzozlzlz zl ozlzlzlzl1!!!!!!

Monday, February 1, 2010

BONUS QUESTION: God of War III or EA's (eafail) Dante's Inferno? "You might as well ask me if I would prefer a steak dinner or a kick in the nuts."

Lolz loizlzlzlz lzlzozolzz!!

BONUS QUESTION: God of War III or Dante's Inferno? "You might as well ask me if I would prefer a steak dinner or a kick in the nuts."

--http://www.411mania.com/games/columns/127986

EA's eafail Dante's Inferno gamesuck generates the sound of crickets everytime people remember God Of War 3 will come out around the same time.

http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml


Who are these people who are supposed to be so against the game and
offended? The same people who protested it at E3 and ended up a publicity stunt?
And who are these poem fans excited for it? Because as far as I've ever heard,
only a handful of videogame site reviewers have seen actual previews and no one
else. I think this is more made up "offenders" because Dantes generates the
sound of crickets everytime people remember God Of War 3 will come out around
the same time.


http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml

EA's DANTE'S INFERNO FAIL-SUCKS!!!! The anti-intellectual attack by EA, the developer, and the defenders of this game is depressing to me.

http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml

"I like to say the game is a celebration of Dante."

by taking nothing from the poem except the idea of hell broken into circles.

"Generally those critics are often people who weren't fans of the poem and weren't that familiar with it until they heard we were doing this,"

not only do the people who complain not understand our greatness...

"What we're finding is, a few people anyway, that quite clearly didn't know it well, now have gone off and read it and they're looking for ways to go, oh you're taking liberties here, or you didn't do this, or whatever.

...the people who complained are all stupid posers.

"But the reality is that true Dante fans, people who actually have spent time with the literature and care about it are over the moon with the game project."

...and if you don't agree with us, you're dumb.

---------------------------------------------------

The anti-intellectual attack by EA, the developer, and the defenders of this game is depressing to me.
--http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml

"the basic game concept and mechanics are so far afield from the themes of Dante's work, that it makes it look like the creators completely don't get"

more jonathan knight eainferno dante's inferno suck!!

http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml


@Ghil : You nailed it. It's not that the game should be a direct reconstruction of the Inferno. It's that the basic game concept and mechanics are so far afield from the themes of Dante's work, that it makes it look like the creators completely don't get it, and also don't care. It's hard to feel good about that if you're a fan of the original epic.

It's not about violating the orginal -- if McDonald's comes up with a "Mona Lisa Burger" tomorrow, I wouldn't feel that it ruined the Mona Lisa, but I'd still be like, "That's super-lame of you, evil clown corporate conglomerate. And claiming that it will 'raise awareness' of art is similarly lame."

http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml

Yes, it will make more people read the poem but...will they not feel deceived when they read something that bears no similitudes with the game they played?

I know it seems stupid to ask ourselves this but: would Dante approve? It's his masterpiece after all. I know I wouldn't accept to see my most significant achievement bastardized like so.

http://www.destructoid.com/visceral-true-poetry-fans-love-dante-s-inferno-game-155879.phtml

Sunday, January 31, 2010

"In summary, gameplay was lame, Dante's a moron, In summary, gameplay was lame, Dante's a moron, "

From EA's very own forums:

From the opening sequence of the demo where Dante is stitching a cross into his skin to the nude Beatrice, I pretty much felt like I was being baptized in oily, filthy water...
In summary, gameplay was lame, Dante's a moron, Beatrice is a *, camera movement was obnoxious, premise is embarrassing while pretending to be literary and historically informed, and I'd rather get Bayonetta than this crap. Apparently In summary, gameplay was lame, Dante's a moron.....

http://forum.ea.com/eaforum/posts/list/15/349953.page

jonathan kinght's dante's inferno a "wanna be GOWIII"

from:

http://www.psu.com/Images-of-Dantes-Inferno-bring-back-memories--a006522-p0.php

Hmm, a worse-looking God of War...

The book was great, so this will be good if it goes along with the story. Unfortunantly, Dante didn't actually fight anyone in the book, so this already strays away from what the main focus should be. Oh well...

Sorry, but this positively REEKS of plagiarism. Pretty blatant, if you ask me. EA, you 5uck!

http://www.psu.com/Images-of-Dantes-Inferno-bring-back-memories--a006522-p0.php

Saturday, January 30, 2010

Jonathan Knight: Dante’s Inferno “Bastardization” of Epic Poem

http://www.gamekicker.com/Gaming-News/Jonathan-Knight-Dante-s-Inferno-Bastardization-of-Epic-Poem

And in a particularly interesting turn of events, Knight was kind enough to divulge his thoughts on the criticism surrounding the video game adaptation, admitting that the game is a “bastardization” of the original poem,

http://www.gamekicker.com/Gaming-News/Jonathan-Knight-Dante-s-Inferno-Bastardization-of-Epic-Poem

I tried the demo. And I didn't finish it. I thought it was that bad. --http://kotaku.com/5459616/hell-hath-no-fury-like-video-games-take-on-dantes-inf

I tried the demo. And I didn't finish it. I thought it was that bad. Reply
--http://kotaku.com/5459616/hell-hath-no-fury-like-video-games-take-on-dantes-inferno


"When I spoke with the developers in the past, they said that narrative would draw from the real Dante Alighieri's real-life experiences. That doesn't really happen."

Don't you remember the part where a giant Cleopatra spews henchmen from her breasts? Oh wait...

--http://kotaku.com/5459616/hell-hath-no-fury-like-video-games-take-on-dantes-inferno
lolzlzlzlz zl zozlzlzozl zl zozlzlzozl lozlzlo lzozzl llzozolzll zlzlzzozozlzlzl!!!!

lolz jonathan knight hypes his inferno gamesuck but kokatu concludes "When I spoke with the developers in the past, they said that narrative would dr"

lolz jonathan knight hypes his inferno gamesuck but kokatu concludes "When I spoke with the developers in the past, they said that narrative would draw from the real Dante Alighieri's real-life experiences. That doesn't really happen."

http://kotaku.com/5459616/hell-hath-no-fury-like-video-games-take-on-dantes-inferno

But Inferno is a game that will inevitably be pulled down by its Achilles Heel: It plays like God of War. --http://kotaku.com/5459616/hell-hath-no-fury-like-video-games-take-on-dantes-inferno

lolz lolzlzzozozlzozlzllzlzlzl!!!!!




THE NEW YORK TIMES ON JONATHAN KNIGHT'S EPIC EA DANTE'S INFERNO FAIL: "“It’s just a gross misrepresentation of the original work,” said Rob Bricken

THE NEW YORK TIMES ON JONATHAN KNIGHT'S EPIC EA DANTE'S INFERNO GAME FAIL: "“It’s just a gross misrepresentation of the original work,” said Rob Bricken, editor of the ge"


“It’s just a gross misrepresentation of the original work,” said Rob Bricken,
editor of the geek-culture blog ToplessRobot.com. “They’re not interested in getting kids into literature — they’re not looking to do anything except sell some books to dumb kids.”

Abandon All Poetry, but Enter Hell With an Attitude

http://www.nytimes.com/2010/01/30/arts/television/30inferno.html?pagewanted=2 LOLZ BOOBIESS!!! --JONATHAN KNIGHT Abandon All Poetry, but Enter Hell With an Attitude

“The story line is not Dante’s, period,” said Teodolinda Barolini, the Lorenzo Da Ponte Professor of Italian at Columbia University and a former president of the Dante Society of America. “It’s kind of a mishmash of current popular ideas, projected back into the Middle Ages.” --http://www.nytimes.com/2010/01/30/arts/television/30inferno.html?pagewanted=2

Christopher M. McDonough, an associate professor of classical languages at the University of the South in Sewanee, Tenn., was skeptical that the game would encourage more players to read Dante’s work.

Friday, January 29, 2010

OMG! EA fail's lead fanboy Jonathan Knight sentences Dante's Beatrice to Nuidity!! OMG!! What an EPIC FAIL FANBOY!!! LOLZ!!!

http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo

Dante's Inferno follows the poet warrior as he hacks and slashes his way through the demons of hell to save his girlfriend from the Devil.

Are you just screwing with me, Visceral?

Surely this is a joke. Surely a developer would be too crippled with embarrassment to put so much money, time and effort into something so ridiculous - turning a literary allegory on the nature of good and evil into a blood spattered God of War clone.

As you might have heard, it IS basically a clone. A carbon copy of Sony's successful massacring of Greek myth. Not that there's anything wrong with that. Plenty of fantastic games are shameless copies. Bioshock is System Shock plus Fallout; Saint's Row is Grand Theft Auto minus brains. If you can make a good game that resembles one people already love, then why not?

http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo

LOLZZZZ THEY RIPPED OFF GOD OF WAR LOLZZZ!!!

But Dante's Inferno isn't just a clone - it IS God of War. The attacks are the same, the plot elements are the same, the quick-time events are the same, the health bar is the same. There are God of War orbs to collect so you can unlock more God of War moves to use on God of War enemies so you can get to giant, powerful God of War bosses.

http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo


LOLLLLZLZLZ ZLZOZLZO LOZLLZOZ LZOZLZL!!! EA'S #1 EPIC FAIL FANBOY JONATHAN KNIGHT STITCHES A GIANT CROSS ON DANTE'S CHEST!!!

Overcome with a bad case of the sads, Dante does what any logical person would do: he stitches a fabric cross into the skin of his chest. That's how you know he's serious.
--http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo

LOLOLOZLZZOZZLZOZLZZOZOL LOZL O LOZZLLZ OMG OMG!!

EA'S #1 EPIC FAIL FANBOY JONATHAN KNIGHT GIVES BEATRICE HUGE BOOBIES LOLZ!!!!!!

Outside, he finds the dead body of his lover, Beatrice. In the poem, Beatrice represents love and maternal feeling. In the game, Beatrice is a hot, chesty woman with a craving for demon meat. She's lying dead and half-naked on the ground, then her spirit pops out, naked, to be groped by a cloud of smoke known to most as Satan.

She's naked because men buy video games and men loves breasts. So that will make them buy the game, right? RIGHT?! Look forward to the upcoming game adaptation of Othello where Desdemona is a pole-dancing hooker.

http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-machines/3240030/Dantes-Inferno-Gates-of-Hell-demo

LOLZ LOLZ EPIC JONATHAN KNIGHT EA FAIL!!!!!!!

OMG! Even More Epic EA Fail #EAFAIL Jonathan Knight EA Inferno Suck!!

http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/

The game tries to be gratuitous, graphic, and controversial not because it
adds to the atmosphere or the story, but because they desperately want you to
ignore that the game just isn't very good compared to other God of War and Devil
May Cry knock offs. Spending money on a superbowl ad isn't going to change that.
Seems like with all the marketing around this game since it's very announcement
that there is more riding on it's success than we may know.

http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/

More Jonathan Knight Fanboy EA Dante's Inferno suck!!!! #EAFAIL !!! "ign.com: I was pretty blown away by how bad the demo is."

http://boards.ign.com/xbox_360_general_board/b8266/188389961/r188545612/

Dante's Inferno - are the developers not a bit embarrassed ...

.....My arguments have nothing to do with the game themself. Basic camera issues. Mediore graphics. Bland combat. Dozens of simple aspects of the genre that laymen like you dont understand and take for granted, but are easily apparent. Poor signaling of enemy attacks being one.

....The demo is awful. And its reputation is pretty much that at this point.

.....My arguments have nothing to do with the game themself. Basic camera issues. Mediore graphics. Bland combat. Dozens of simple aspects of the genre that laymen like you dont understand and take for granted, but are easily apparent. Poor signaling of enemy attacks being one.

I was excited by the game. I have been a proponent of it before it came out. I thought the idea was hilariously awesome. ...I was pretty blown away by how bad the demo is.



http://boards.ign.com/xbox_360_general_board/b8266/188389961/r188545612/

More Jonathan Knight Fanboy EA Dante's Inferno suck!!!! #EAFAIL !!! "ign.com: I was pretty blown away by how bad the demo is."

Epic Ea Fail! Jonathan Knight Kills Dante's Inferno & EA's Profit Margins

Epic Ea Fail! Jonathan Knight Kills Dante's Inferno & EA's Profit Margins

http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/

Haha, the whole hell thing is cool, but after playing the demo, I've determined
what game really deserves my money. March 16 can't come soon enough. ...

...I've heard people saying they're sending that game off to die against God of War 3. If they're willing to lay the money down for a Super Bowl ad, I'm not so sure.



http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/

Thursday, January 28, 2010

Jonathan Knight & EA Desecrate Dante's Inferno: "i played the demo of dante's inferno and there were so many boobs in that demo that i didnt know if "

http://forums.g4tv.com/showthread.php?t=143732

"do i played the demo of dante's inferno and there were so many boobs in that
demo that i didnt know if this game was a freking porno or a a videogame.... "


http://forums.g4tv.com/showthread.php?t=143732

Jonathan Knight & EA getting Desparate Regarding Their Epic EAFAIL Dante's Inferno Game Suck: A superbowl ad won't save the literary abortion

Jonathan Knight & EA getting Desparate Regarding Their Epic EAFAIL Dante's Inferno Game Suck: A superbowl ad won't save the literary abortion

http://www.destructoid.com/ea-drops-mad-dime-on-dante-s-inferno-super-bowl-ad-161765.phtml
Jonathan Knight & EA getting Desparate Regarding Their Epic EAFAIL Dante's Inferno Game Suck

Thanks EA. It was not enough that the internet knew about the very skewed
interpretation of the poem you are making, now the whole fucking world will know
that gamers enjoy dumbed down version of literature work where a dude kills his
way through Hell. ... ROFLMAO...now I'm -hoping- that this game bombs. EA's stockholders will be asking for the CEO's head if this game doesn't immediately make bank...wtf are they -thinking-?! Anyone wanna start placing bets?


--http://www.destructoid.com/ea-drops-mad-dime-on-dante-s-inferno-super-bowl-ad-161765.phtml




Jonathan Knight & EA getting Desparate Regarding Their Epic EAFAIL Dante's Inferno Game Suck
http://www.destructoid.com/ea-drops-mad-dime-on-dante-s-inferno-super-bowl-ad-161765.phtml

And yet even more EA Jonathan Knight Dante's Inferno Suckage!!!

http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml

I found the demo to be completely uninspiring.

Not having actually played any GoW, but always feeling attracted to the storyline and the hype around the series, I was looking forward to the third installment. But if DI's a "blatant ripoff", I'm not sure I'm that excited about it anymore.

(From what I got in the demo) DI is just a series of small and restrictive areas where you have to kill everyone by button mashing (in a specified sequence for more powerful combos... such skill...), followed by a story-developing cut-scene (which unnecessarily contain boobs to irk the ESRB, but I'm not complaining), followed by a big and angry boss fight, ad nauseam.

I fail to see the long-term fun in this. Sure, the graphics are nice, and the story might be interesting ("might", meaning it wasn't in the demo, although the Reaper fight was mildly amusing), but the gaming experience is severely lacking for me personally.



http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml

And Even More Jonathan Knight EA Inferno Suck-Suckage

http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml


This game is like a god of war rip off, but this game isn't fun... --Jeff

Dante Inferno = GOW absolute rip off...

meh. Topless ghosts and self-mutilation; sounds like the wet dream of a 13 year old Marilyn Manson fan. If they wanted to add tits to a famous piece of literature I don't know why they didn't just make "Paradise Lost: The Game" or "Lady Chatterly's Lover".


http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml

destructoid: "Dante's Inferno managed to break my stupid-o-meter. " "another heaping helping of dumb"

More Jonathan Knight EA Inferno Suck!

http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml

I love big, dumb action games as much as anyone else; but somehow Dante's Inferno managed to break my stupid-o-meter. The fact that it tries to look smart just gives it another heaping helping of dumb.


http://www.destructoid.com/dante-s-inferno-demo-now-available-on-xbox-live-158721.phtml

it looks as if EA is looking to deliver another fomulaic... It just seemed like the camera was always so far away from the action in the game.

more eafail dante's inferno suck!! rock on!!!

http://www.411mania.com/games/previews/127602

it looks as if EA is looking to deliver another fomulaic... It just seemed like the camera was always so far away from the action in the game.

One thing I would like to see improved is the camera angles. It just seemed like the camera was always so far away from the action in the game. I hope this is something they are able to fix before the game launches later this year. It tends to suck you out of the action with the drawn back camera. I'm not against fixed camera angles, but I think the game would definitely benefit from closing the distance with the camera.

Other than the camera, it looks as if EA is looking to deliver another fomulaic, yet solid game for us all to enjoy. Be sure to check it out when the game drops next month.




http://www.411mania.com/games/previews/127602

Wednesday, January 27, 2010

EA's & Jonathan Knights Dante's Inferno shits all over classical literature." & the gameplay sucks

http://eg365.net/Forum/index.php?action=printpage;topic=5194.0

Title: Re: Dante's Inferno Demo
Post by: nemy on December 11, 2009, 09:53:55 PM
Personally I'm more hyped about Darksiders than this.

Not to mention that I'm a fan of good classic literature, and this pretty much shits all over it.
Title: Re: Dante's Inferno Demo
Post by: patrick5152003 on December 11, 2009, 06:41:14 PM
this game sucks

Title: Re: Dante's Inferno Demo
Post by: eband on December 12, 2009, 01:24:36 AM
Just played it, and I prefer GoW, this game seemed too stiff, whereas God of War it felt smooth and responsive, also God of Wars set pieces (from what i've seen look better). The graphics on Dantes Inferno actual gameplay parts look rough, but it's a demo so i'll give it the benefit of the doubt. The CG cutscenes look good, and from a comment said eariler, I think the quality remains good through all the cutscenes. Having said all of this I will not be picking up this game next year.




http://eg365.net/Forum/index.php?action=printpage;topic=5194.0