“I just don’t see why this is based on Dante’s Inferno. If, as some have
claimed, the core market doesn’t care about the game’s adherence to its ’source
material’ — and surely it doesn’t — what usefulness is it to claim association
in the first place?
“This could have been simply a game influenced by Dante’s
imagery, as so many creative works have been over the centuries, rather than
actually claiming to be any kind of even remotely meaningful adaptation of the
poem. To me, it’s an amazing vindication of the claims of video games’ inability
to thoughtfully construct ANY kind of meaningful thought: here’s how video games
adapt one of Western culture’s defining literary works, and it consists of
brutally ripping apart demons for eight hours, surely complete with idiotic
throwaway one-liners.
“I know it’s not the duty of any individual game
designer to ‘justify’ games to anyone who doesn’t play them, and it shouldn’t
be, and obviously as a gamer I know full well that games are capable of more
than this. But the reality is that most games DON’T have anything to say; most
games DON’T communicate any meaningful thought; and most games DON’T deal with
their subject matter in anything other than the basest, most ridiculous way. You
could say the same for most fiction of any medium, but it’s certainly even more
true for games.
http://chrisremo.com/bloggin/?p=187
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